Genre: Hard-ish Science Fiction
Themes
Balance of power between neighbours
Scarcity
Campaign Sliders
Combat: Low
Role-Playing: High
Self Direction: High
Character Focus: High
Politics: Medium
Levity: Medium
The mining and exploitation rights to Sector LK96-51 have been donated to the Fronterswoman's League which in turn offered claims to its members. This had two large effects:
League enrollment shot up andÂ
people flowed into the sector in amounts that overwhelmed the scant resources the League had managed to place.
The focus of the campaign is the space station Timerius. It's was built as a manor house, grounds, and hunting reserve, but now resembles a refugee camp with hundreds of thousands of miners and homesteaders moving through Timerius more-or-less temporarily on their way to their claim.
People have flooded into the sector hoping to start a new life, to strike it rich with resources extraction, or to strike it rich by providing goods and services to those miners and settlers.
You can choose to play most anybody of importance who lives on or regularly visits the station and the stories will be shaped around your characters.
The Norvelios Corporation owns Timerius and brought it here to help the Frontierswoman's League with the influx of people. However, the League's anti-corporate feelings limit Norvelios's activities.
Norvelios is making money, but chafing at their restrictions.
The League is happy for the help, but would have preferred a less corporate partner.
Lots of people joined the League to take advantage of this unprecedented situation, but long-time members in general aren't looking kindly on these opportunists.
To reward their loyalty, and to keep their ire to a minimum, the League has given long-standing members larger claims in choice locations.
Old members see the new ones as land-grabbing carpetbaggers, and the new members feel like second-class citisens.
Chunky Tech: The technology is advanced but large in size, integration between devices and wireless connectivity is limited. Think OG Star Wars or Cowboy Bebop. More advanced technology exists, but is too expensive and fragile for most to bring to the frontier.
Casual Spaceflight: Access to space travel runs in a spectrum between what access to cars and planes is now.
Advanced Materials: Materials are made that are better in a number of ways as useful for the application: stronger, tougher, more or less flexible, conductive, reflective, etc.
Powers: It's uncommon, but some people have psychic or mutant abilities
No Aliens: No aliens of human-level intelligence
This campaign is a hybrid of West Marches style (completely player-directed) and a more traditional GM-directed style. Players have the option to choose what they want to do for the next adventure most of the time, but I'll also have some storylines that will interrupt the PC's plans.
I'll sprinkle in story threads and you can pursue them and your character's goals as you wish. If there's something you want to do with your character, even if it hasn't come up, tell me about it and we'll get it into the narrative.
In order to have fun in this campaign:
Goals: You'll need to have a character with goals that you'll enjoy proactively pursuing, because a big part of the story will be made by player characters chasing their own interests and interacting with each other.
Interaction: Getting your character involved with other characters is the surest way that they'll get included in events that others are dealing with, so make a character who is willing to work with others.
If this all sounds good so far take a look at the Game Expectations and make sure this is a game you want to play.